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A creative game designer ready to come out the gates running.
Through group projects, homebrewing, and making public RP servers with a homebrewed system I have learned to have an open mind, collaborate with others, and enjoy researching to fuel my ideas.
CJ AJAWARA: LEVEL AND SYSTEMS DESIGNER
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Within these pages, you'll be able to take a look at the work I've done as a level and system designer. During these times my goal and objectives were to create and polish unique mechanics, systems, and levels for the games I was making. A lot of time went into each sheet, graph, and document to ensure what I had brought in was of optimal quality.
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Down below are but a few examples that showcase my works on Matter of Great Import, a fast-paced strategy tycoon game. This showcases my research, and effort while I was a level and system designer.
In my time on that game, my role was to produce ideas for RNG, systems to ensure there was more to selecting rooms, and levels. In the early stages, I spent my time creating over a hundred interaction concepts and room designs, polishing them all till we had something the team was proud of.
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Interested in learning more about my work or how we can collaborate on an upcoming project? Reach out today.
Bloomington Indiana
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