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A creative game designer ready to come out the gates running.
Through group projects, homebrewing, and making public RP servers with a homebrewed system I have learned to have an open mind, collaborate with others, and enjoy researching to fuel my ideas.
CJ AJAWARA: LEVEL AND SYSTEMS DESIGNER
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Within these pages, you'll be able to take a look at the work I've done as a level and system designer. During these times my goal and objectives were to create and polish unique mechanics, systems, and levels for the games I was making. A lot of time went into each sheet, graph, and document to ensure what I had brought in was of optimal quality.
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Down below are but a few examples that showcase my works on Matter of Great Import, a fast-paced strategy tycoon game. This showcases my research, and effort while I was a level and system designer.
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In my time on that game, my role was to produce ideas for RNG, systems to ensure there was more to selecting rooms, and levels. In the early stages, I spent my time creating over a hundred interaction concepts and room designs, polishing them all till we had something the team was proud of.
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Interested in learning more about my work or how we can collaborate on an upcoming project? Reach out today.
Bloomington Indiana
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